Hi. I’m Justin, and I’m a Lead Technical Experience Designer.
I’m currently located in Los Angeles as Lead Technical Experience Designer at Respawn Entertainment on Apex Legends. My past projects are below, learn more about me & get in touch.
ABOUT

I’m a passionate Technical Designer who has worked in a variety of UI mediums such as print, web and video games.
My background in computer science and design helps me uniquely approach complex problems with long term solutions. By bridging the gap between design and technology we can create fantastic solutions that designers and developers love, but most importantly, users love.
Providing clear direction, mentorship, guidance and removing any roadblocks for teammates are the foundation of a good leader.
EXPERIENCE
I have 15 years of experience and have had the pleasure of working with some of the top companies across the globe.
Oct 2022 – Present
Lead Technical Experience Designer at Respawn Entertainment
Jan 2021 – Oct 2022
Sr. Technical Experience Designer at Respawn Entertainment
Nov 2016 – Jan 2021
Technical Experience Designer at BioWare
Mar 2013 – Nov 2016
Freelance Front-end Web UI/UX Developer
Jul 2013 – May 2015
Intermediate Front End UI/UX Web Developer at Tribal Worldwide
May 2011 – Apr 2012
IT & Marketing Manager at BrockTV
May 2010 – Dec 2010
Technical Analyst at IBM
FOCUS ON
UX / UI Design
Game Development
Branding
AWARDS
Gamecom 2021 – Best Ongoing Game (Apex Legends)
E3 2018 – Best PC Game
E3 2018 – Best Action Game
The FWA – Site of the Day
Canadian Marketing Awards – Gold in Digital Food & Beverage
GAME PORTFOLIO

APEX LEGENDS
I have had the privilege to work on Apex Legends since season 7. Since then I have worked on a wide variety of features, below are a few screenshots and videos of features I directly built.
Links
Can I Play That – Apex Legends colorblind support and reticle color presets are in the works

Dragon Age: The Veilguard
My role on the project is UX Technical Designer, and my day to day consists of create wireframes, design documents, managing systems, and reviewing schematics from other designers. I also sat on the accessibility board at BioWare representing the project.
I worked on the following screens during their early development, the following is their final release versions.
Menu screenshots
Anthem Next
Anthem Next is under NDA but during my time on it I created design documents and wireframes on what Anthem could look like under the new direction. This involved meetings with game designers and directors to build out flows that fit and were intuitive for users using the data and feedback we received from Anthems release.

ANTHEM
Jr. UX Technical Designer providing both wireframe support and design document support, as well as implementing approved designs in engine.
screenshots

MASS EFFECT ANDROMEDA
Supported the team on the internal infrastructure team providing web tools through the BioWare Intranet. Managed JIRA and confluence user experience and built custom websites and tools using JIRA data for the game team.