Hi. I’m Justin, and I’m a Lead Technical Experience  Designer.

I’m currently located in Los Angeles as Lead Technical Experience Designer at Respawn Entertainment on Apex Legends. My past projects are below, learn more about me & get in touch.

ABOUT
I’m a passionate Technical Designer who has worked in a variety of UI mediums such as print, web and video games
My background in computer science and design helps me uniquely approach complex problems with long term solutions. By bridging the gap between design and technology we can create fantastic solutions that designers and developers love, but most importantly, users love.
Providing clear direction, mentorship, guidance and removing any roadblocks for teammates are the foundation of a good leader. 
Download Resume
EXPERIENCE

I have 15 years of experience and have had the pleasure of working with some of the top companies across the globe.

Oct 2022 – Present

Lead Technical Experience Designer at Respawn Entertainment

Jan 2021 – Oct 2022

Sr. Technical Experience Designer at Respawn Entertainment

Nov 2016 – Jan 2021

Technical Experience Designer at BioWare

Mar 2013 – Nov 2016

Freelance Front-end Web UI/UX Developer

Jul 2013 – May 2015

Intermediate Front End UI/UX Web Developer at Tribal Worldwide

May 2011 – Apr 2012

IT & Marketing Manager at BrockTV

May 2010 – Dec 2010

Technical Analyst at IBM
FOCUS ON

UX / UI Design
Game Development
Branding

AWARDS

Gamecom 2021 – Best Ongoing Game (Apex Legends)
E3 2018 – Best PC Game

E3 2018 – Best Action Game
The FWA – Site of the Day
Canadian Marketing Awards – Gold in Digital Food & Beverage

GAME PORTFOLIO
APEX LEGENDS

I have had the privilege to work on Apex Legends since season 7. Since then I have worked on a wide variety of features, below are a few screenshots and videos of features I directly built.

View Work
Dragon Age: The Veilguard

My role on the project is UX Technical Designer, and my day to day consists of create wireframes, design documents, managing systems, and reviewing schematics from other designers. I also sat on the accessibility board at BioWare representing the project.

I worked on the following screens during their early development, the following is their final release versions.

Menu screenshots
Anthem Next

Anthem Next is under NDA but during my time on it I created design documents and wireframes on what Anthem could look like under the new direction. This involved meetings with game designers and directors to build out flows that fit and were intuitive for users using the data and feedback we received from Anthems release.

Anthem Live

Work on the live version and designed for future development(NDA). Responsible for prototypes, design documentation, wireframes, and working with designers from other teams. Owned the wholistic UI experience and presented designs to projects game director. 

screenshots
ANTHEM

Jr. UX Technical Designer providing both wireframe support and design document support, as well as implementing approved designs in engine. 

screenshots
MASS EFFECT ANDROMEDA

Supported the team on the internal infrastructure team providing web tools through the BioWare Intranet. Managed JIRA and confluence user experience and built custom websites and tools using JIRA data for the game team.

WEB PORTFOLIO
GET IN TOUCH

Get in touch with me and I will get back to you as soon as possible.