Hi. I’m Justin, and I’m a Technical Experience  Designer.

I’m currently located in Los Angeles as Lead Technical Experience Designer at Respawn Entertainment on Apex Legends. My past projects are below, learn more about me & get in touch.

ABOUT
I’ve woked in a variety of mediums such as print, web and video games. My background in computer science gives me the ability to critically think and solve problems from a variety of angles. When combined with my design skills and passion it sets an unprecedented standard of quality.
Download Resume
EXPERIENCE

I have 10 years of experience and have had the pleasure of working with some of the top companies across the globe.

Oct 2022 – Present

Lead Technical Experience Designer at Respawn Entertainment

Jan 2021 – Oct 2022

Sr. Technical Experience Designer at Respawn Entertainment

Nov 2016 – Jan 2021

Technical Experience Designer at BioWare

Mar 2013 – Nov 2016

Freelance Front-end Web UI/UX Developer

Jul 2013 – May 2015

Intermediate Front End UI/UX Web Developer at Tribal Worldwide

May 2011 – Apr 2012

IT & Marketing Manager at BrockTV

May 2010 – Dec 2010

Technical Analyst at IBM
FOCUS ON

UX / UI Design
Game Development
Branding

AWARDS

Gamecom 2021 – Best Ongoing Game (Apex Legends)
E3 2018 – Best PC Game

E3 2018 – Best Action Game
The FWA – Site of the Day
Canadian Marketing Awards – Gold in Digital Food & Beverage

GAME PORTFOLIO
APEX LEGENDS

Worked on season 8, 9, 10 ,11, 12, 13, 14, 15, 16, and 17 (so far!)

DRAGON AGE

My role on the project is UX Technical Designer, and my day to day consists of create wireframes, design documents, managing systems, and reviewing schematics from other designers. I also sit on the accessibility board at BioWare representing the project.

Anthem Live

Work on the live version and designed for future development(NDA). Responsible for prototypes, design documentation, and working with designers from other teams. Owned the wholistic UI experience and presented designs to projects game director. 

screenshots
ANTHEM

Jr. UX Technical Designer providing both wireframe support and design document support, as well as implementing approved designs in engine. 

screenshots
MASS EFFECT ANDROMEDA

Supported the team on the internal infrastructure team providing web tools through the BioWare Intranet. Managed JIRA and confluence user experience and built custom websites and tools using JIRA data for the game team.

WEB PORTFOLIO
GET IN TOUCH

Get in touch with me and I will get back to you as soon as possible.

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